(Ver.4.20)- Changed the damage from 20 to 17. Mid Left Hook Thrust to Mid Left Sidekick Shortened the distance when blocked and increased the frame disadvantage because it was a low risk move with long reach that can performed while checking theopponent's action. Distance to the opponent when blocked closer. (Ver.4.20)- Changed the frame advantage when blocked from -14F to -15F. Kusanku Double Kick to Jumping Back Roundhouse Kick Since the jump status was fast and low risk, changed so that the hit would not knock down the opponent. (Ver.4.20)- Changed the opponent's behavior on hit. (Ver.4.20)- Increased pushback to reduce the possibility of of characters passing through each other when they collide. High Right Roundhouse Kick to Jumping Back Spin Kick High Right Roundhouse Kick to High Reverse Thrust Increased the recovery when the move missed because even when an opponent ducked, they were unable to successfully attack in time. Since the damage of the aerial combo was too high, reduced the damage. Increased the recovery when the attack missed by 4F. ※ Changed the damage when command was input at the precise timing (just frame) from 16 to 14. (Ver.4.20)- Changed the damage from 14 to 12. (Ver.4.20)- Couldn't perform move while running. High Right Reverse Jab to Mid Right Front Kick 【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.įlurry to Mid Chaser to Cat Foot Stance Ⅱįlurry to Low Right Kick to Triangle Kick 【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise The suffix value of icons means the start-up frame of system status. TC Tech Crouching Status TJ Tech Jumping Status WB Wall Bounds C enable cancel by Special Move 【total】 It means Total Frame (start-up frame and recovery frame). If the CH effect is different from NH, remarked *. Sp means Spin state enabled block and force crumble state close to wall.
And the defense can crouch against High Level attack. "-" means the disadvantage of the attacker. Prefix "+" means the advantage of the attacker. 【CH】 The difference values of frame after CH. 【NH】 The difference values of frame after NH. 【block】 The difference values of frame after Block. "Meaty" means the continuation of the attack frames. In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. 【start-up】 It means the frame until the attack touches the enemy (including the touch timing). The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps). H:High M:Middle L:Low SM:Special Middle Th:Throw Match the timing Direction Input and Attack Input.įC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step The notation like 【 】 means "Slide Input". The arrow shaped mark painted ( ) means input over 2F.
#LIDIA TEKKEN 7 PATCH#
The patch notes of Ver.4.20 are changed the letter color in 【Notes】. The patch notes before Ver.4.20 are included in "Old Patch Notes" of 【Notes】.